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Reading: Saudi Arabia to host record-breaking Esports World Cup this summer
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BRICS Global Television Network > Features > Technology and Trends > Saudi Arabia to host record-breaking Esports World Cup this summer
BRICS PlusTechnology and Trendsالسعودية (Al-Su'udiyya)

Saudi Arabia to host record-breaking Esports World Cup this summer

Miyashni Pillay
Last updated: June 6, 2024 3:18 pm
By Miyashni Pillay
7 Min Read
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Photo: AFP, Saudi Prince Faisal bin Bandar bin Sultan Al Saud (R), Chairman of the Saudi Esports Federation, speaks alongside Savvy Games Group CEO Brian Ward during an AFP interview in Tokyo on May 24, 2024. Saudi Arabia is moving aggressively with its investments in more gaming companies.
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Saudi Arabia is poised to host the Esports World Cup, the largest esports tournament ever, this summer. With a staggering $60 million prize pool, the event is set to attract elite gaming talent from around the globe, featuring a diverse lineup of popular games such as Street Fighter, Overwatch, and League of Legends.

Ralf Reichert, CEO of the Esports World Cup Foundation, expressed his enthusiasm for hosting the inaugural global event in Saudi Arabia. He emphasised the strategic importance of the Kingdom’s location, which bridges the crucial markets of the US and China. Reichert highlighted that Saudi Arabia’s Vision 2030 initiative has significantly bolstered the country’s ambition to become a global hub for gaming and sports.

“The Esports World Cup is more than just a competition; it is an opportunity to bring gaming communities together and push the industry into the future,” said Reichert. “There will come a time when everyone is a gamer, and for Saudi Arabia to make esports and gaming a national strategy is just so much ahead of the curve compared to anywhere else.”

The tournaments are slated to commence on July 3 and will run for eight weeks, concluding on August 25. The event promises to be a spectacular gaming festival, with the Dota 2 tournament featuring the largest single prize pool of $5 million. Reichert believes that the Esports World Cup has the potential to become one of the largest sports events globally.

Saudi Arabia’s commitment to esports is part of its broader Vision 2030 plan, which aims to diversify the economy and enhance the quality of life for its citizens. Hosting such a prestigious event underscores the Kingdom’s growing influence in the global gaming industry and its dedication to fostering a vibrant esports community.

This summer’s Esports World Cup in Saudi Arabia is not just a milestone for the country but a significant moment in the evolution of esports worldwide. As the countdown to July begins, gamers and fans alike are eagerly anticipating what promises to be an unprecedented celebration of competitive gaming.

The History of Esports and Its Various Categories

Origins and Early Years (1970s-1990s):
– 1972: The first known video game competition took place at Stanford University for the game “Spacewar!” The winner received a year’s subscription to Rolling Stone magazine.
– 1980: Atari’s Space Invaders Championship attracted over 10,000 participants, marking the first large-scale video game competition.
– 1981-1991: The early ’80s saw the rise of arcade games like Pac-Man and Donkey Kong. During this time, competitive gaming started gaining mainstream attention, with high scores and records being celebrated in publications like Twin Galaxies and competitions hosted by the U.S. National Video Game Team.

The Rise of PC Gaming and LAN Parties (1990s-2000s):
– 1990s: The advent of the internet and local area network (LAN) technology transformed competitive gaming. Games like Doom, Quake, and StarCraft became popular in multiplayer formats.
– 1997: The Cyberathlete Professional League (CPL) was founded, one of the first esports organisations.
– 1998: The release of StarCraft by Blizzard Entertainment became a landmark in esports, particularly in South Korea where it developed a massive following.

Mainstream Popularity and Professionalisation (2000s-2010s):
– 2000s: Esports began to gain significant traction with games like Counter-Strike, WarCraft III, and later, Dota and League of Legends.
– 2011: The inaugural League of Legends World Championship and The International for Dota 2 began, each offering prize pools in the millions.
– 2013: Twitch, a streaming platform dedicated to video game streaming, launched and became a cornerstone for esports broadcasting.

The Modern Era (2010s-Present):
– 2010s: Esports became a multi-billion dollar industry, with tournaments filling large arenas, major sponsorships, and millions of viewers online.
– 2017: The League of Legends World Championship finals were held in Beijing’s National Stadium (“Bird’s Nest”), drawing over 75 million viewers online.
– 2020s: Esports continued to grow despite global challenges, with major events held online and continued investment in infrastructure and teams.

Different Categories of Esports

1. Multiplayer Online Battle Arena (MOBA):
– Examples: League of Legends (LoL), Dota 2
– Description: Teams compete to destroy the opponent’s main structure, usually involving strategic team play and character management.

2. First-Person Shooter (FPS):
– Examples: Counter-Strike: Global Offensive (CS:GO), Call of Duty, Overwatch
– Description: Players compete in shooting matches, either as teams or individuals, focusing on accuracy, reaction time, and strategic gameplay.

3. Real-Time Strategy (RTS):
– Example: StarCraft II, WarCraft III
– Description: Players manage resources, build units, and outmanoeuvre opponents in real-time combat scenarios.

4. Fighting Games:
– Examples: Street Fighter, Tekken, Super Smash Bros.
– Description: Players engage in one-on-one combat, utilising various characters and combos to defeat their opponents.

5. Battle Royale:
– Examples: Fortnite, PUBG, Apex Legends
– Description: Large numbers of players compete to be the last person or team standing on a shrinking map.

6. Sports and Racing Games:
– Examples: FIFA, NBA 2K, Rocket League, Gran Turismo
– Description: Simulations of real-world sports or racing competitions, emphasising strategy, skill, and precision.

7. Card Games:
– Examples: Hearthstone, Magic: The Gathering Arena
– Description: Players use strategic card play and deck-building to defeat their opponents.

8. Other Popular Esports Genres:
– Battle Arena Shooters: Paladins, Valorant
– Auto Battlers: Teamfight Tactics, Dota Underlords
– Rhythm Games: Dance Dance Revolution, Beat Saber

Esports has evolved from small-scale competitions into a global phenomenon, with diverse genres attracting millions of players and viewers worldwide. As the industry continues to grow, it is poised to become a major fixture in the world of sports and entertainment.

ALSO READ: Saudi Arabia’s Ambitious Push into the Gaming Industry

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TAGGED:EsportsEsports World CupEsports World Cup FoundationgamesGaming Industrygaming talentLeague of LegendsmilestoneOverwatchprize poolRalf ReichertSaudi arabiaSaudi Vision 2030
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Miyashni Pillay
ByMiyashni Pillay
The resident ambassador for the fifth industrial revolution, Miyashni is BGTN's Jack of all trades, specialising in digital operations, social media and broadcast production. Having worked in various media houses across her young lifespan, Miyashni has a wealth of knowledge about the digital world. She is most proud of having the perfect GIF reaction to any situation and is a crafty wordsmith, laced with just the right amount of sass and finesse.
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